![]() But there were many moments during development where I was desperate for someone to just tell me what to do. I chose not to work towards hiring people, which (to be fair) isn't something I should need to do. But in the end, it's still only me making all the decisions and doing all the work. In saying this though, I genuinely try to learn and listen as fast and as effective as possible. I can't state that I knew what to do, because I didn't. I have never done this before, so I had to go into it knowing that there's a good chance I'll mess up. The complex part about releasing a game you've obsessed and fixated on for endless years, is that you will absolutely lack the experience knowing how to do it professionally. So I felt I would take an honest moment to sit down and explain some happenings that are around me. I state quite often on my Twitter that I believe it's my duty to be transparent and direct, especially since I am the sole creator and director of everything around NYKRA. So please use the Chapter select to jump to the chapter you were at ~! This patch of NYKRA finally fixes the room issues and chapter crashes, making it possible to finally see the ending. Follow me on GitHub if you'd like to chime in: ![]() I found that I really enjoy making tools than tools in some ways, and I've always wanted to make my own pixelart editor. I just can't wait to use all I now know to make something new. I'm embarrassed at how it released, but I'm proud that I managed to stay true to the source material.Įither way, I'm very grateful for everyone who likes NYKRA for what it is, and in some ways what it isn't too. Even if NYKRA's story is not exactly what I'd want today, it's exactly what 15 year-old me wanted. But, you see that's where I'm going with this. So it's hard to know how to feel reading people's opinions on things because I'm right here with you. During this time I had to learn everything on the fly, which means NYKRA still has code and art from when I was a beginner. NYKRA is my first ever 'big' full game, and the path was random and unplanned. I'd really like to state something though, which I hope everyone understands: I really appreciate people sharing their views and opinions too - it would worry me if I didn't get any criticism at all. I've been reading every comment and review, and it's been interesting seeing how people have perceived this. Kalpel!Well that was possibly the most intense few months of my life.
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